“Invasions” doesn’t refer to the coming of the Shakarn, however, but a new late-game event. These unique features make the Shakarn a fun new addition to an already diverse roster. The Shakarn’s first specialist unit, the Infiltrator, can’t equip any mods, but features one of the neatest abilities in the game: the ability to holo-shift into any Tier 1 and 2 non-mechanical unit, gaining all their abilities. The new race utilizes sonic-based weaponry (meaning they use sound attacks, not trademarked blue hedgehogs), which combined with the laser tech tree grants a variety of powerful mods for their units, to make up for their physical weaknesses. The space lizards are also adept at manipulating their own people through the use of Propaganda Towers (Unique Shakarn building) and a Doctrine that increase production at the cost of energy. The Shakarn specialize in covert operations, including the ability to steal map knowledge, and even another faction’s unique racial technology and units. The Shakarn are a race of space-faring lizard-folk who specialize in conquest through deception and manipulation, not unlike the classic sci-fi series “V.” Invasions adds the seventh playable faction, the Shakarn. Invasions also adds a new NPC faction, new world events, and a new late-game challenge in the form of the titular invasions. The Shakarn come equipped with fun new stealth abilities along with a mini-campaign that showcases their skills as expert manipulators. Invasions is the second DLC for last year’s excellent sci-fi strategy game Age of Wonders: Planetfall, and the first to add a playable new faction.
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